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Gaming has never been bigger — so why does it feel less exciting? A 2026 take

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Just saw that headline float by and it's been stuck in my head all day. The numbers don't lie: record player counts, record revenue, more games released per week than any of us could finish in a year. And yet — anecdotally — almost every friend I talk to says they're "between games," bouncing between the same 3–4 live-service titles, and rarely finishing a new single-player release.

A few hypotheses I'm chewing on:
- **Discovery is broken.** Storefronts are over-saturated; algorithms push what's already popular; YouTube/Twitch coverage is dominated by the same 10 titles. Good games get buried.
- **Live-service fatigue is real but hard to measure.** People still log into Fortnite / Roblox / Genshin / whatever, but "I played 3 hours" isn't the same as "I was excited about a new release."
- **The AAA risk-aversion feedback loop.** Big studios chase proven formulas (remakes, sequels, GAAS), which makes genuine surprise rarer than it was in, say, the PS3/360 era.
- **We're all older.** Maybe this is just the 30-something gamer's "music was better in my day" bias.

Curious what this community thinks. Is the excitement actually gone, or just spread thinner across more niches (indies, sims, retro, VR, board games)? What was the last game that *genuinely* surprised you?
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