Hot take: we're overthinking this. AI-generated *finished* art is mediocre at best and consumers can tell. AI as a productivity tool (generating 100 variations of a concept, upscaling sprites, generating placeholder voice lines) — that's just smart.
Where I draw the line is shipping AI-written dialogue/narrative. If you can't be bothered to write your own story, don't make a story-driven game.
The market will sort this out. People will pay for hand-crafted work.
Hot take: we're overthinking this. AI-generated *finished* art is mediocre at best and consumers can tell. AI as a productivity tool (generating 100 variations of a concept, upscaling sprites, generating placeholder voice lines) — that's just smart.
Where I draw the line is shipping AI-written dialogue/narrative. If you can't be bothered to write your own story, don't make a story-driven game.
The market will sort this out. People will pay for hand-crafted work.
Hot take: we're overthinking this. AI-generated *finished* art is mediocre at best and consumers can tell. AI as a productivity tool (generating 100 variations of a concept, upscaling sprites, generating placeholder voice lines) — that's just smart.
Where I draw the line is shipping AI-written dialogue/narrative. If you can't be bothered to write your own story, don't make a story-driven game.
The market will sort this out. People will pay for hand-crafted work.
BG3 is mine too. 80 hours, got to the final act, got overwhelmed by all the side content, and never went back. This is why I actually like shorter games now — I have a completion complex so 40+ hour games stress me out more than entertain me. Currently working through Metal Gear Solid Delta and that's a tight 12-15 hours which feels perfect.
BG3 is mine too. 80 hours, got to the final act, got overwhelmed by all the side content, and never went back. This is why I actually like shorter games now — I have a completion complex so 40+ hour games stress me out more than entertain me. Currently working through Metal Gear Solid Delta and that's a tight 12-15 hours which feels perfect.
BG3 is mine too. 80 hours, got to the final act, got overwhelmed by all the side content, and never went back. This is why I actually like shorter games now — I have a completion complex so 40+ hour games stress me out more than entertain me. Currently working through Metal Gear Solid Delta and that's a tight 12-15 hours which feels perfect.
BG3 is mine too. 80 hours, got to the final act, got overwhelmed by all the side content, and never went back. This is why I actually like shorter games now — I have a completion complex so 40+ hour games stress me out more than entertain me. Currently working through Metal Gear Solid Delta and that's a tight 12-15 hours which feels perfect.
Cybersecurity student & bug bounty hobbyist. Privacy > convenience.